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1. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Celestial One, 04, 57, 08, 14, 30, 34, 45, 92, 50, 91, 19, 82, 25, 42, 56, 74, 66, 85, 26, 95, 29, 48, 79, 12, 02, 83, 64, 21, 03, 53, 88, 24, 33, 70, 15, 87, 51, 47, 81, 39, 80, 99, 07, 22, 58, 28, 38, 68, 09, 59, 90, 71, 55, 98, 96, 97, 67, 62, ...
- by Celestial One - at 2013.08.04 21:16:00
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2. CCP Rise, you are my only hope - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Hey I'll see what I can do about painter cycle time =) Cutting the cycle time by 1/3 to 1/2 would be a great improvement!
- by Celestial One - at 2013.06.12 23:37:00
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3. Drone Interface Lag - in Test Server Feedback [original thread]
CCP Habakuk wrote: This has been fixed yesterday. Are you still seeing any problems with this (which are new with Odyssey)? This was fixed before yesterday, on test server anyway. It is way more responsive after the fix. Thanks for fixing it.
- by Celestial One - at 2013.06.12 23:28:00
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4. Drone Interface Lag - in Test Server Feedback [original thread]
Yay! looks like the patch to test server today fixed this issue. Thanks to whoever made the fix!
- by Celestial One - at 2013.06.09 05:54:00
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5. Drone Interface Lag - in Test Server Feedback [original thread]
I noticed a large amount of lag when trying to launch drones on sisi. Right clicking a group in the drone ui to launch has a large lag time before the menu pops up. Very annoying.
- by Celestial One - at 2013.06.08 05:23:00
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6. Sticky:Asking for feedback on Certificate visibility - in Player Features and Ideas Discussion [original thread]
As a way to make certificates more useful to new players maybe list all certificates that have any effect on a ship rather than just the recommended. Also someone should look at what certificates are recommended for each ship. For example the Viat...
- by Celestial One - at 2013.05.05 22:23:00
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7. Rorqual V3 - Too Much Gloss - in Test Server Feedback [original thread]
maybe it is an anti-static coating that repels the dust created from compressing ore?
- by Celestial One - at 2013.05.05 00:05:00
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8. Sticky:[Oddysey] Capital Rigs - in Player Features and Ideas Discussion [original thread]
Josef North wrote: CCP Tallest wrote: Commander Ted wrote: Schmell wrote: So what numbes will they have? How will, for example, t1 capital trimark and t2 large trimark compare in efficiency? (considering t1 capital trimark will be ar...
- by Celestial One - at 2013.05.02 22:13:00
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9. Forum Features For Devs - in Player Features and Ideas Discussion [original thread]
1 Implement a forum feature that generates a pop-up window that a Dev has to click through reminding them of any forum threads they have created, and are stickied, that they have not replied in for over 2 weeks. (I am sure examples of these threa...
- by Celestial One - at 2013.04.20 05:36:00
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10. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Kaarous Aldurald wrote: Stopping and thinking first is never the act of a lazy man. Wrong, many a lazy person wants to do something only once rather than have to repeat something because they wasted time doing it wrong.
- by Celestial One - at 2013.04.20 05:18:00
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11. Supercarriers - in Test Server Feedback [original thread]
ApolloF117 HUN wrote: Ethereal Khaos wrote: Allow me to elaborate, no single dock or "parking spot" can provide the output of resources needed to support a mother-ship. And really, as far as I'm concerned, anything the Size of a Dread or ...
- by Celestial One - at 2013.04.19 09:02:00
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12. Supercarriers - in Test Server Feedback [original thread]
the parking spaces are just not big enough. It is like expecting a parking garage to fit a Ford Excursion.
- by Celestial One - at 2013.04.19 01:20:00
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13. Mass-test feedback - April 18 - in Test Server Feedback [original thread]
Hern Choker wrote: "The EVE cluster has reached its maximum user limit. Please try logging in again later. You are #43 in line for logon." I tried at least a dozen times to log on and take part in today's test. At one point the number of logge...
- by Celestial One - at 2013.04.19 01:18:00
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14. Mass test on Singularity on Thursday, 18th April at 19:00 UTC - in Test Server Feedback [original thread]
Tonto Auri wrote: The market in designated test system is usually seeded with a wide range of T1 and T2 items. All you need to do is follow instructions literally. As in, LOG IN EARLY, MOVE TO THE TEST SYSTEM, and FIT SOME SHIPS AHEAD OF TIME. ...
- by Celestial One - at 2013.04.18 11:42:00
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15. Change the font PLEASE - in Player Features and Ideas Discussion [original thread]
I think that simply using upper case for all overview and ui fonts would solve the problem of the characters bleeding together. There is so much information in this game to display that setting the ui at 90% almost feels mandatory. At 90% lower ca...
- by Celestial One - at 2013.04.16 18:48:00
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16. Mass test on Duality on Tuesday, 16th April at 16:00 UTC - in Test Server Feedback [original thread]
thanks for the update and clarification on the player cap.
- by Celestial One - at 2013.04.15 22:36:00
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17. Idea: A new button when docked? - in Test Server Feedback [original thread]
this should be posted here https://forums.eveonline.com/default.aspx?g=topics&f=270 Not in test server feedback.
- by Celestial One - at 2013.04.15 21:55:00
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18. Mass test on Duality on Tuesday, 16th April at 16:00 UTC - in Test Server Feedback [original thread]
Is duality going to be up anytime this evening so that we are not fitting ships at the last minute tomorrow?
- by Celestial One - at 2013.04.15 20:20:00
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19. Mass test on Duality on Tuesday, 16th April at 16:00 UTC - in Test Server Feedback [original thread]
CCP Habakuk wrote: Read the Instructions at http://wiki.eveonline.com/en/wiki/Duality and read general instructions about mass tests at http://wiki.eveonline.com/en/wiki/Mass_testing .
I would recommend creating a separate client for...
- by Celestial One - at 2013.04.15 20:11:00
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20. Singularity: Rule violation reporting - in Test Server Feedback [original thread]
Rule violation (griefing) System: Y-2AN0 violator: Merlin Sotken Violation category: Sovereignty Violation: SBU on-lining in a Sov system I mailed Merlin ingame to let them know that it was against test server rules. (No response at this time) I ...
- by Celestial One - at 2013.04.15 01:14:00
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